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audiobuffer.h

/*
 * Zaz
 * Copyright (C) Remigiusz Dybka 2009 <remigiusz.dybka@gmail.com>
 *
 Zaz is free software: you can redistribute it and/or modify it
 under the terms of the GNU General Public License as published by the
 Free Software Foundation, either version 3 of the License, or
 (at your option) any later version.

 Zaz is distributed in the hope that it will be useful, but
 WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 See the GNU General Public License for more details.

 You should have received a copy of the GNU General Public License along
 with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef __AUDIOBUFFER_H__
#define __AUDIOBUFFER_H__

#include "sample.h"

namespace Scenes
{
    class AudioBuffer
    {
            friend class Mixer;
        private:
            Sample *sample;
            uint offset;
            uint length;
            bool playing;
            bool loop;
            int pan, vol;
            bool streaming;
            uint bufflen;
            Sint16 *buff;
            uint PanAndMix(uint req_length = 0);

        public:
            Sample *getSample()
            {
                return sample;
            };
            Sint16 *getMix(uint requested_length, uint &returned_length);
            void Play(Sample *smpl, int vol, int pan, bool loop);
            void Stop();

            bool operator==(const Sample *s)
            {
                if (sample == s)
                    return true;

                return false;
            };

            void Reset(); // useful if we don't want that sample requeued (because it's deleted)

            AudioBuffer();
            ~AudioBuffer();
    };
}

#endif // __AUDIOBUFFER_H__

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