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editor.h

/*
 * Zaz
 * Copyright (C) Remigiusz Dybka 2009 <remigiusz.dybka@gmail.com>
 *
 Zaz is free software: you can redistribute it and/or modify it
 under the terms of the GNU General Public License as published by the
 Free Software Foundation, either version 3 of the License, or
 (at your option) any later version.

 Zaz is distributed in the hope that it will be useful, but
 WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 See the GNU General Public License for more details.

 You should have received a copy of the GNU General Public License along
 with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef __EDITOR_H__
#define __EDITOR_H__

#include "common.h"
#include "scene.h"
#include "bezier.h"
#include "level.h"
#include "game.h"

class Editor : public Scenes::Scene
{
        Level &level;

        // graphics
        double mx, my;
        double vwidth, vheight, vleft, vbottom;
        int width, height;
        static const int msgTimeout = 200;
        int msgTime;
        string msg;

        // edited stuff
        Bezier *currentPath;

        int selectedPoint;
        int hoverPoint;
        bool selPointIsControl;
        bool selPointIsInvertedControl;

        bool hoverPointIsControl;
        bool hoverPointIsInvertedControl;

        bool grab;
        bool snap;
        bool showHelp;
        int grabl;

        void Message(string m);
        void New();
        const char *StatusLine();

    public:
        Editor(Scenes::Settings *settings, SDL_Surface *surf, Level &level, uint fps = 100);
        ~Editor();
        void Render(ulong frame);
        void Logic(ulong frame);
        void GLSetup();
};


#endif //#__EDITOR_H__

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